Define here the text position and orientation.
### Translation

The origin of a text object, defined as its top left corner,
can be set using the **X**, **Y**, **Z** entries.
A simpler way to set directly the text position is to click on
the screen, at the wished position, after defining all the other
text properties: a new text object is created at that position.
### Rotation

The orientation of a text object, defined by the Euler angles theta,
phi, psi, can be set using the **E1**, **E2**, **E3** entries.

Euler angles in GAMGI are defined as follows: first, the (x, y, z) referential is rotated theta degrees (between 0 and 180) around the y axis, then the referential is rotated phi degrees (between 0 and 360) around the initial z axis, and finally it is rotated psi degrees (between 0 and 360) around the new z axis, always in the direct, counter-clockwise, direction. If the first Euler angle (theta) is zero, the old and new z axis coincide, thus (0, 0, 10) and (0, 5, 5) represent the same rotation.

By default text objects are on a plane parallel to the screen,
corresponding to Euler angles (0, 0, 0). For this orientation,
**Wired** (stroked) text objects, and **Solid** (extruded)
text objects in a layer with an orthographic projection, will
look exactly as normal 2D text messages.